package com.demdevdudes.disch.gameobjects;

import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Vector3;


public interface GameObject {

	public void update(float delta);
	public void fadeIn(long milliSecsToFade);
	public void fadeOut(long milliSecsToFade);
	public float getAlpha();
	public ObjectState getObjectState();
	public Vector3 getCoords2dVector();
	public void setCoords2d(float x, float y, OrthographicCamera camera);
		
}
